~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Ģ7 Birds, (1970's) SW 27th Avenue and Bird Road, Coconut Groveģ6 West, west of the airport, Miami (now Doral)Ħ West, Royal Poinciana Boulevard, Miami Springsħ Seas Restaurant, SE 1st Street and 2nd Avenue, Miami (photos at and )ħ47 Lounge, Royal Poinciana Boulevard, Miami SpringsĪ Night Club In The Air, 1610 Alton Road, Miami Beach (photo at )Ī&W drive-in restaurants, numerous locations throughout the countyĪbe's Deli (1950's-1960's), Kwik Chek Shopping Center, W. I don't mind links to this page but the scumbag failed to credit this site as the origin and even deleted my links to photos of the restaurants that are next to the names and locations of the restaurant. I compiled the list, I composed the words and you may not copy and paste the below list on forums or wherever like some scumbag a-hole with a username of ray1945 did on.
This list is Copyrighted 2012 through 2017. in the comments section below and I will add them to the list as time permits.
Please feel free to add more restaurants, drive-ins, bars, dairies, etc. There are more than a few filler puzzles here, which is a shame in a game that’s only three or four hours long.Thank you to George Young for forwarding an e-mail list of some of these restaurants, author unknown and numerous posters, notably Steve with the memory of an elephant, who have commented with many more establishment below the image. My only complaint is the puzzles Paradise pads out the action with. The moments where you spot a veiled reference, where a mask or a throwaway line or a puzzle callback suddenly speaks volumes about a character-those moments are special because you realize there is an internal consistency underlying the gore and the absurdist humor. Surface level weirdness disguises a strict internal logic, a purposefulness that’s apparent whether one, three, or a dozen games in. Or you can drill deep on the lore, turn it over in your mind, try to draw those connections. Your brother turns into a fly and you think “Wow, that’s weird/gross/creepy” and move on. It’s a unique tone piece, and like most tone pieces it’s often helpful to sit back and let it wash over you, to take in the imagery with an open mind. That’s I guess what makes Rusty Lake stand out. If anything, I feel less certain what’s going on after every new iteration. If the “real puzzle” of Rusty Lake is figuring out that overarching narrative, I’m still a long ways off from a solution. Not that any of it makes sense, or at least not to me. But Paradise is probably the most overtly Biblical, an interesting addition when filtered through Rusty Lake’s surreal horror tendencies. Roots had references to Cain and Abel, for instance. This isn’t the first Rusty Lake game to dabble in Biblical allegory. It’s a grandiose undertaking for what started as a simple escape room series. These ten plagues serve as Paradise’s framework, each the same sort of puzzle-laden vignette that made up Hotel and Roots. Paradise is probably unpleasant at the best of times but the name is doubly ironic at the moment, as in the wake of Jakob’s mother’s death the island has been beset by the Biblical ten plagues of Egypt-frogs, flies, diseased livestock, and so on. “Home” in this case is the titular Paradise, a small and barely habitable island in the middle of a lake. The setup this time: Jakob Eilander, eldest son, returns home after his mother’s death.